Xbox Port for Kooeh: A Timeless Delight

We helped Twilight Foundry port their game Kooeh: A Timeless Delight to Xbox. The game was originally developed using the Godot engine, and we created our own Xbox-compatible Godot port powered by DirectX 12 and Microsoft GDK. We also integrated Xbox social features to provide a seamless console experience.

Backend Dev for ChronoForge

We collaborated with The Rift Foundation and Ammobox Studios to develop the backend infrastructure for their dungeon-based multiplayer game, ChronoForge. Players can choose from 12 combat classes and journey through different eras, battling enemies ranging from dinosaurs to futuristic space raiders. The game also features raids and open-world mini-games that allow players to upgrade community-governed airships, known as “trading companies,” to unlock advanced crafting capabilities.

Our contribution centered on building the backend API and cloud infrastructure using AWS services such as AuroraDB, Lambda serverless functions, API Gateway, Amazon Cognito, and other supporting technologies.

Backend Dev for Metaclash

We collaborated with Meta Clash Inc and Ammobox Studios to develop the backend infrastructure for their multiplayer vehicular combat game, MetaClash. The game is a fast-paced 3D arena shooter where up to 10 players compete in teams of two using heavily armed combat vehicles. Each vehicle is equipped with a variety of weapons, including rockets, machine guns, and laser systems, creating intense team-based battles.

Our contribution focused on designing and developing the backend API and cloud infrastructure using AWS technologies such as AuroraDB, Lambda serverless functions, API Gateway, Amazon Cognito, and other supporting services.

Nanowhite Dark Spot Blaster

We helped Watson Malaysia to develop a kiosk game to promote their Nanowhite facial product. This game can be played at any Watson stores around Klang Valley and Johor Bahru during the promotion period. Players who reached certain amount of points can redeem RM5 and RM10 vouchers respectively on the spot, and use it for their purchase at the Watson store.

Treasure Breaker

Treasure Breaker is a 3D mobile casual game published by Reonyx Studios. It was inspired by the popular retro game – Pong, where players have to destroy all items in the level by bouncing a ball around. We were  in-charge of the game programming, level design and lighting setup.

Naturel DHA Spread Campaign

We helped Naturel cooking oil to develop a mobile 2D platformer game for their on-location marketing campaign. In this project, we were in-charge of developing the game from scratch. We also did some of the in-game graphics, except the character and cooking oil bottles which were given by the client.

Waa Cha!

Waa Cha! is a 2D mobile casual game published by Big Bunker Studio. Players would swipe their finger to the left and right to kick away obstacles. We involved in the programming and technical aspects of the game.

Farm Run

We helped Mediasoft Entertainment to develop a 3D endless runner game for the mobile platforms. We were in-charge of creating the 3D models, user interface design, in-app purchase integration and gameplay programming.

Happy Farm Yard

We helped Mediasoft Entertainment to develop a 3D farm simulator for the mobile platforms. We were in-charge of creating the 3D models, user interface design, in-app purchase integration and gameplay.